MDL Methods Module#
| Returns the orientation for all supported MDL methods. | |
| Create a Beam between markers i and j. | |
| Create 2 curves that can be used to define a 2D Contact. | |
| Create a new Curve that can be used for 2D Contact. | |
| Generate the solver expression for request object when its type is in: | |
| Computes the normal vector of a planar curve. | |
| Get the tangential vector of a Curve entity. | |
| Returns three vectors parallel to the x, y, z axes of a Marker in the global reference frame. | |
| Returns a vector parallel to the x-axis of a Marker in the global reference frame. | |
| Returns a vector parallel to the y-axis of a Marker in the global reference frame. | |
| Returns a vector parallel to the z-axis of a Marker in the global reference frame. | |
| Returns a set of three coordinate values in the Global Frame, to locate a point along the direction of a vector at a certain distance from an origin point. | |
| Returns a set of three coordinate values in the Global Frame, to locate a point between two points at a certain distance ratio. | |
| Returns a set of three coordinate values in the Global Frame, to locate a given set of cylindrical coordinate values in a given reference frame. | |
| Returns a set of three coordinate values in the Global Frame, to locate a point symmetric with respect to a reference marker about its specified plane. | |
| Returns a set of three coordinate values in the Global Frame, to locate a given set of coordinate values, or a point or marker in a given reference frame. |