Edit vertices, edges, and faces to modify the shape of a PolyNURBS
object.
You can edit a PolyNURBS object by double-clicking the object in the modeling window
or by right-clicking on a PolyNURBS construction feature in the History Browser and
selecting Edit.
Note: Inspire versions 2021.1 and later do not support Boolean
history on PolyNURBS created in a version prior to 2021.1. If you edit the PolyNURBS
part, the Boolean will disappear.
If you want to edit a PolyNURBS created in a legacy .stmod file, you will need to
open and edit it in that earlier version of Inspire. Alternatively, you can open it
in Inspire 2021.1 or later, configure on the parts that were configured off as a
result of the Boolean operation, and then reapply the Boolean, which will create a
construction feature.
Edit Vertices
Move or project vertices to modify the shape of the PolyNURBS object.
Double-click a PolyNURBS object to enter editing mode.
To enter vertex editing mode, do one of the following:
Select Vertex Selection.
Select Filter on Selection, and then select a
vertex.
Tip:
Filter on Selection allows selection of vertices,
edges, or faces. To deselect and switch between selection types, click anywhere
in the modeling window.
Edit the vertices:
To
Do this
Move a point freely
Drag the point.
Move a selected point along an edge
Select a point, and then drag one of the three
arrows.
Make selected points collinear
Click .
Project a selected point to the x-, y-, or z-axis
Click .
Edit Edges
Move, lengthen, or shorten edges to modify the shape of a PolyNURBS
object.
Double-click a PolyNURBS object to enter editing mode.
To enter edge editing mode, do one of the following:
Select Edge Selection.
Select Filter on Selection, and then select an
edge.
Tip:
Filter on Selection allows selection of vertices,
edges, or faces. To deselect and switch between selection types, click anywhere
in the modeling window.
Edit the edges:
To
Do this
Note
Move an edge freely
Drag the edge.
Move a selected edge within a plane
When you select an edge, arrows appear at the center of
the edge.Drag an arrow at the center to move the edge within
the corresponding plane.
Lengthen or shorten a selected edge
When you select an edge, arrows appear at both ends of
the edge. Drag an arrow at one of the ends to lengthen or
shorten the edge.
Hold down Ctrl while dragging to
lengthen or shorten both ends of the edge
symmetrically.
Edit Faces
Push, pull, scale, rotate, or project faces to modify the geometry of a
PolyNURBS.
Double-click a PolyNURBS object to enter editing mode.
To enter face editing mode, do one of the following:
Select Face Selection.
Select Filter on Selection, and then select a
face.
Tip:
Filter on Selection allows selection of vertices,
edges, or faces. To deselect and switch between selection types, click anywhere
in the modeling window.
Edit the faces:
To
Do this
Note
Push/pull a face (a precise distance)
Drag the face.
To push/pull the face a precise distance, enter a
distance in the microdialog.
Push/pull a selected face
When you select a face, an arrow appears at the center of
the face. Drag the arrow at the center to push/pull the
face.
Hold down Ctrl while dragging to
create a new cage face.
Scale a selected face
When you select a face, planes appear at the corners of
the face. Drag a plane at the corner to scale the face.
Hold down Ctrl while dragging
to scale the face about its center.
Hold down Ctrl+Shift while
dragging to scale the face about its center while
maintaining the original aspect ratio.
Rotate a selected face about its center
When you select a face, a curved arrow appears when you
hover over a corner or an edge. Figure 1. Hover over a cornerFigure 2. Hover over an edgeDrag the curved arrow to rotate the face about its
center.
Move an edge along the plane of a selected face
When you select a face, a straight arrow appears when you
hover over an edge.Drag the straight arrow to move the edge along the
plane of the face.
Hold down Ctrl while dragging to
lengthen or shorten the original face symmetrically.
Project a selected face onto the dotted plane
Click .
Project a selected face to the x-, y-, or z-axis
Click .
Context Menu Options
Copy and paste bodies within a PolyNURBS part.
Copy and Paste Bodies
Every PolyNURBS part has its own construction feature, but PolyNURBS parts can
contain multiple bodies that are connected or disconnected. If you right-click on a
PolyNURBS part, there are three options to copy and paste bodies in the context
menu:
Copy Bodies
Copy the selected bodies. The bodies must belong to the same PolyNURBS
part.
Paste Bodies
Paste the copied PolyNURBS bodies within the current PolyNURBS part. The
bodies will be part of the same construction feature as the original
part.
Paste Bodies as New Part
Paste the copied PolyNURBS bodies into a new PolyNURBS part. The bodies will
belong to the construction feature associated with the new rather than the
original part.
Microdialog Options
Option
Description
Note
Open the Move tool to move the selected points, edges, or
faces.
Make the selected points collinear.
Only available when you select multiple points.
Flatten to face.
Clicking this icon will project the selected face onto the dotted
plane. If two edges are selected, clicking this icon will set the
edges parallel.
Project the selected point or face to the x-, y-, or
z-axis.
Only available for points and faces.
Patch across free edges.
Only available when you have selected a connected set of
PolyNURBS edges. Double-click an edge to quickly select a connected
set of edges.
View Controls
The following additional view controls are available when editing
PolyNURBS.
You can change the transparency of the underlying shape (STL or optimization
result) using the slider which appears next to the view controls.
Click to toggle between showing PolyNURBS cages or
blocks.
Keyboard Shortcuts & Mouse Controls
To
Do this
Notes
Select all adjacent faces within a 30 degree tolerance
Select an edge
loop
Double-click
Temporarily disable snaps (PolyNURBS tool)
Change
the section preview so that it is aligned to the underlying shape rather than
parallel to the face (Wrap tool)
Alt
Change the transparency of the underlying shape (STL or optimization
result)
Alt+middle mouse scroll
Add to or remove from the selection
Create a new face when dragging a
face
Symmetric scaling of edges or faces when dragging certain graphic
manipulators
Ctrl
Uniform scaling of faces when dragging face plane manipulators
Ctrl+Shift
Delete selected points, edges, or faces
Delete edge loop
Delete
When you select points or edges on a solid PolyNURBS, the points or edges are
deleted and a solid is maintained. When you select a face on a solid PolyNURBS, the
face is deleted and a surface is created.
Delete selected points, edges, or faces
Delete+Shift
When you select points or edges on a solid PolyNURBS, the points or edges are
deleted and a solid is maintained. When you select a face on a solid PolyNURBS, the
face is deleted and a surface is created.
Hide polyNURBS, while keeping control cage visible
H
Create an edge loop when selecting an edge
Create an inset when selecting a
face
Shift
Exit tool
Right-click and mouse through the check mark to exit, or double-right-click.