Dye Regions
Used for fluid motion tracking.
In a simulation, dye regions can be defined with the same or different colors. As a
                fluid particle (without respect to its phase definition/density) passes through a
                dye region it is assigned that regions defined color (integer, scalar property which
                is then output in the particle data). The use of dye regions eliminates the need of
                using multiple FLUID phase definitions to track the fluid flow from
                a specific location.
        Note: 
                    
- Dye regions can only be spherical in shape.
- If a particle passes through multiple dye regions, it will adopt the color of the last dye region through which it passed.
Commands
dyeRegions
{
    dyeRegion
    {
        dyeregion_clr           1                           
        dyeregion_cntr          "0.0 0.1 0.2"               
        dyeregion_rad           0.1                         
        dyeregion_radodx        2.5                         
        dyeregion_tstart        0.0                         
        dyeregion_tend          1.0                         
    }
}Definitions
| Command | Contents | SI Unit Example | 
|---|---|---|
| dyeregion_clr | Color assigned to the dye region | |
| dyeregion_cntr | Center coordinates of the dye region sphere | [m] | 
| dyeregion_rad | Radius of the dye region sphere | [m] | 
| dyeregion_radodx | Radius of the dye region sphere as a function of Tip: For example, when
                                    specified 3.0, this implies 
                                            
                                        . Note: If both
                                        dyeregion_rad and
                                        dyeregion_radodx are present, the latter
                                    takes precedence. | |
| dyeregion_tstart | Start time of dye injection | [s] | 
| dyeregion_tend | End time of dye injection | [s] |