/TRANSFORM/POSITION

Block Format Keyword Defines 3 starting points and 3 ending points for transformation and rotation.

Format

(1) (2) (3) (4) (5) (6) (7) (8) (9) (10)
/TRANSFORM/POSITION/transform_ID/unit_ID
transform_title
grnd_ID node_ID1 node_ID2 node_ID3 node_ID4 node_ID5 node_ID6 sub_ID
X_point_1 Y_point_1 Z_point_1
X_point_2 Y_point_2 Z_point_2
X_point_3 Y_point_3 Z_point_3
X_point_4 Y_point_4 Z_point_4
X_point_5 Y_point_5 Z_point_5
X_point_6 Y_point_6 Z_point_6

Definition

Field Contents SI Unit Example
transform_ID Transformation identifier.

(Integer, maximum 10 digits)

unit_ID Unit Identifier.

(Integer, maximum 10 digits)

transform_title Transformation title.

(Character, maximum 100 characters)

grnd_ID Node group identifier. 3

(Integer)

node_ID1 Starting node 1.

(Integer)

node_ID2 Starting node 2.

(Integer)

node_ID3 Starting node 3.

(Integer)

node_ID4 Ending node 4.

(Integer)

node_ID5 Ending node 5.

(Integer)

node_ID6 Ending node 6.

(Integer)

sub_ID Submodel identifier.

(Integer)

X_point_1 X coordinate of point 1.

(Real)

Y_point_1 Y coordinate of point 1.

(Real)

Z_point_1 Z coordinate of point 1.

(Real)

X_point_2 X coordinate of point 2.

(Real)

Y_point_2 Y coordinate of point 2.

(Real)

Z_point_2 Z coordinate of point 2.

(Real)

X_point_3 X coordinate of point 3.

(Real)

Y_point_3 Y coordinate of point 3.

(Real)

Z_point_3 Z coordinate of point 3.

(Real)

X_point_4 X coordinate of point 4.

(Real)

Y_point_4 Y coordinate of point 4.

(Real)

Z_point_4 Z coordinate of point 4.

(Real)

X_point_5 X coordinate of point 5.

(Real)

Y_point_5 Y coordinate of point 5.

(Real)

Z_point_5 Z coordinate of point 5.

(Real)

X_point_6 X coordinate of point 6.

(Real)

Y_point_6 Y coordinate of point 6.

(Real)

Z_point_6 Z coordinate of point 6.

(Real)

Comments

  1. Three starting and three ending points, define a transformation which allows rotation and translation. The starting and ending points can be defined using nodes or coordinates.
    Figure 1.


  2. If the six node_ID are defined, the transformation is defined using nodes and the coordinate point input is not used. If the node_ID input is blank, the X, Y, Z coordinate point input is used to define the transformation.
  3. Caution, transforms applied to node groups via grnd_ID only transform the nodal coordinates. Material directions for orthotropic materials and boundary conditions such as initial velocity, imposed movement are not transformed. To provide a complete transformation, the /TRANSFORM card should reference a //SUBMODEL and not a node group.
  4. A transformation cannot apply to a node group and a submodel at the same time.
  5. If the transformation is done on a submodel, all the options of this submodel are transformed.
  6. A node cannot be transformed both in a submodel and a node group.