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HyperWorks
HyperWorks

2024

Index
  1. Home
  2. Multibody Modeling

    MotionView is a general pre-processor for Multibody Dynamics.

  3. MotionView Ribbons

    The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.

  4. Model

    Create and edit various model entities.

  5. Contacts

    Use the Contacts tool to specify the attributes of a contact force between two bodies.

  6. Best Practices for Running 3D Contact Models in MotionSolve

  • Welcome
  • What's New

    View new features for Altair HyperWorks 2024.

  • Get Started

    Learn the basics and discover the workspace.

  • Tutorials

    Learn more about the Altair HyperWorks suite of products with interactive tutorials.

  • Startup Procedures and Customizations

    Start and configure the applications.

  • Tool Finder

    View a list of deprecated panels and their newer, equivalent workflows.

  • Manage Files and Data

    Create, open, import, and save models.

  • Sessions and Report Templates

    Set up sessions and create report templates.

  • Interface with External Products

    Solver interfaces supported in HyperMesh.

  • Entities and Solver Interfaces

    A solver interface is made up of a template and a FE-input reader.

  • Browsers

    Browsers provide a structured view of model data, which you can use to review, modify, create, and manage the contents of a model. In addition to visualization, browsers offer features like search, filtering, and sorting, which enhance your ability to navigate and interact with the model data.

  • Sketching

    Create and edit 2D parametric sketch geometry.

  • Topology

    Create, edit, and cleanup geometry.

  • FE Geometry

    FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.

  • Meshing and Elements

    Explore the different types of mesh you can create in HyperMesh and create and edit 0D, 1D, 2D, and 3D elements.

  • Model Build and Assembly

    Create, organize and manage parts and subsystems.

  • Composites

    HyperMesh composites modeling.

  • Connectors

    Create connections between parts of your model.

  • Morph

    Rapidly change the shape of the FE mesh without severely sacrificing the mesh quality.

  • Skeleton Modeling

    Create a reduced ordered model to facilitate optimization at the concept phase.

  • Design Space

    Workflow to support topology optimization model build and setup.

  • Optimization

    Setup an Optimization in HyperMesh.

  • Design Explorer

    Multi-disciplinary design exploration and optimization tools.

  • Validate

    Validate the model built before running solver analysis.

  • Analyze

    Models require loads and boundary conditions in order to represent the various physics and/or physical equivalents to bench and in-use testing.

  • Axisymmetry

    Reduce a full 3D model with axisymmetric surfaces while accounting for imperfections.

  • Concept Modeling

    Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing parts. The current capabilities are focused on stiffening parts.

  • Crash and Safety

    Tools used for crash and safety analysis.

  • Airbag

    Use airbag folder utilities and export a resulting airbag in a Radioss deck.

  • Aerospace

    Essential utility tools developed using HyperMesh-Tcl.

  • Aeroelasticity

    Import an aeroelastic finite element model with Nastran Bulk Data format.

  • Certification

    Framework to plug certification methods to assess margin of safety from the model and result information.

  • PhysicsAI

    Use PhysicsAI to build fast predictive models from CAE data. PhysicsAI can be trained on data with any physics or remeshing and without design variables.

  • Results Data

    Results data can be post-processed using both HyperMesh and HyperView.

  • Developer

    The Developer ribbon contains tools for automation and customization.

  • Plot Data

    HyperGraph is a data analysis and plotting tool with interfaces to many file formats.

  • Multibody Modeling

    MotionView is a general pre-processor for Multibody Dynamics.

    • MotionView Overview

      MotionView is a general pre-processor for Multibody Dynamics.

    • Model Browser

      The Model Browser allows you to view the MotionView model structure while providing display and editing control of entities.

    • MotionView Ribbons

      The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.

      • Assembly

        Create and edit systems, assemblies, and analyses, use wizards to build models quickly, create and edit belt/pullies, NLFE stabars, and NLFE springs, access the EDEM and Track Builder tools.

      • Geometry

        Create and edit points, bodies, lines (curve graphics), solids (graphics), markers and vectors, edit grounded/ungrounded bodies, create and edit rigid body groups, configure gravity, and select material properties.

      • Model

        Create and edit various model entities.

        • Joints

          Use the Joints tool to create and edit joints.

        • Motions

          Use the Motions tool to create motions and to edit the initial conditions, displacements, velocities, and acceleration of joints.

        • Couplers

          A Coupler entity defines an algebraic relationship between the degrees of freedom of two or three joints.

        • Gears

          Use the Gears tool to create a gear entity to relate the motion of two joints.

        • Advanced Joints

          Use the Advanced Joints tool to create and edit a set of special constraints called higher pair joints. Typically, these are constraints that involve a curve or surface on at least one of the two bodies.

        • Spring Dampers

          Use the Spring Dampers tool to edit the connectivity, properties, and initial conditions of springs and dampers.

        • Bushings

          Use the Bushings tool to create bushings and edit their connectivity, properties, and orientation rules.

        • Beams

          Use the Beams to create beams and edit their connectivity, properties, and orientations.

        • Polybeams

          Use the PolyBeams tool to create polybeams and edit their points and properties.

        • Forces

          Use the Forces tool to create forces and to edit the orientation and properties of forces.

        • FrequencyInputs

          Defines excitation inputs to a Frequency Response Analysis.

        • Contacts

          Use the Contacts tool to specify the attributes of a contact force between two bodies.

          • Create Contacts

            The Contacts panel allows you to specify the attributes of a contact force between two bodies. Each body is represented by a set of graphics entities. The graphics entities could be a point, a set of curves, or the outer surfaces of the bodies depending on the type of contact that is chosen.

          • Rigid to Rigid Contact

            A Rigid to Rigid contact captures contact forces between two rigid bodies moving relative to each other in either a 3D frame or a 2D plane.

          • Flex Contact

            MotionSolve supports contact between a flexible body and a rigid body or another flexible body. The method to add such a contact to a model is the same as a Rigid to Rigid Contact and uses the same panel as the contact between rigid bodies.

          • Point to Deformable Surface Contact

            A Point to Deformable Surface contact can be used to model contact between a point on a rigid body and a deformable surface. When the deformable surface is defined on a surface of flexible body, this entity can be used to model contact between a rigid body and a flexible body. The contact is specified at a certain radius from the point. As a result, the contact is essentially between a sphere represented analytically and a deformable surface.

          • Contacts Post-Processing

            This section summarizes the post-processing capabilities that are available in MotionView, HyperView, and HyperGraph for contact models.

          • Best Practices for Running 3D Contact Models in MotionSolve

          • Geometry Cleanup for Contact Modeling

        • Contact Properties Editor

          The Contact Properties Editor macro enables you to edit multiple contact force entities in a model simultaneously.

        • General Constraints

          Use the General Constraints tool to create a generic expression-based constraint.

        • Fields

          Use the Fields tool to create a compliant connection between two bodies where stiffness or damping in one direction can be a function of displacement in another direction

        • Modal Forces

          The Modal Forces tool allows you to include a disturbed force on a flexible body that exists in the modal form in the flexible body H3D.

        • Surfaces

          Use the Surfaces tool to create and edit surfaces.

        • Deformable Curves

          Use the Curves tool to create and edit deformable curves.

        • Deformable Surfaces

          Use the Surfaces and Surfaces from FEM tools to create and edit deformable surfaces.

        • Spline2D/Curves

          Use the Spline2D/Curves tool to create and edit curves.

        • Spline3D

          The Spline3D panel allows you to add and edit three dimensional spline data.

        • Solver Variables

          Use the Variables tool to create solver variables that can be used to create an algebraic expression of state variables, as well as other solver variables. This can then be referenced in function expressions throughout the solver input file.

        • Datasets

          Use the DataSets tool to create and edit datasets comprised of object types, such as real, string, boolean, integer, and options.

        • Solver Arrays

          Use the Arrays tool to create solver arrays and set solver array data. Solver array types include X array, Y array, U array, IC array, Plant Input array, and Plant Output array.

        • Solver Strings

          Use the Strings tool to create a solver string and set solver string data. A solver string provides a string that can be accessed within the model, for example, to pass into a user subroutine.

        • Sensors

          Use the Sensors tool to sense an event during simulation and to define a response to that event

        • Control SISOs

          Use the SISOs tool to set control SISO data. This data can be used to add additional states to the mechanical system being modeled.

        • FMU

          Use the FMU tool to add a Functional Mock-up Unit and connect it to a multibody model.

        • Control State Equations

          Use the State Equations tool to create and set control state equation data.

        • Solver Differential Equations

          Use the Diff Equations tool to set solver differential equations. These equations can be used to add additional states to the mechanical system being modeled.

        • Orientation

          Use the Orientation tool to align an entity along a particular direction.

      • Analyze

        Create and edit outputs, create and edit templates, run the solver, view reports, access the Load Export utility, use the Optimization Wizard, open HyperStudy, utilize many pre-processing and post-processing capabilities with regards to flexible bodies (or flexbodies), run MS/EDEM cosimulation in batch mode, and generate H3D from EDEM.

    • MotionView CAD Interfacing

      MotionView supports the importing of several types of CAD and FE formats.

    • Flexible Bodies

      MotionView has many pre-processing and post-processing capabilities with regards to flexible bodies, or flexbodies, for multibody dynamics models.

    • Functional Mockup Unit (FMU)

      Add an FMU to the model or export a model as an FMU.

    • Vehicle Modeling

      Explore the various vehicle modeling tools.

    • Tcl/Tk Reference Guide

      Reference material for the scripting interface which is a set of Tcl/Tk commands.

    • MDL Reference Guide

      Reference materials for the MotionView MDL Language, Tire Modeling, and the MDL Library.

    • MotionSolve Reference Guide

      Reference material detailing command statements, model statements, functions and the Subroutine Interface available in MotionSolve.

    • Templex and Math Reference Guide

      Reference material for Templex (a general purpose text and numeric processor) and additional mathematical functions and operators.

    • MotionView Python Reference Guide

      Reference materials for the MotionView Python Language.

  • Media Files

    MediaView plays video files, displays static images, tracks objects, and measures distances.

  • Tabulate Results

    Use TableView to create an Excel-like spreadsheet.

  • Text Files

    TextView math scripts reference vector data from HyperGraph windows to automate data processing and data summary.

  • Publishing and Reporting

    Create, define, and export reports.

  • Collaboration Tools

    Explore, organize and manage your personal data, collaborate in teams, and connect to other data sources, such as corporate PLM systems to access CAD data or publish simulation data.

View All Altair HyperWorks Help

Best Practices for Running 3D Contact Models in MotionSolve

See the Best Practices for Running 3D Contact Models in MotionSolve topic for additional information.

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