Deform
Twist, bend, or taper parts within a specified region (deformation zone).
Twist
Twist one or more parts along an axis.
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On the Geometry ribbon, select the Deform tool.
Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools. -
In the guide panel, select the Twist tab.
- Select one or more parts.
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Select a Twist Axis:
- X: Deform the parts with respect to the x-axis.
- Y: Deform the parts with respect to the y-axis.
- Z: Deform the parts with respect to the z-axis.
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Select a Twist Method:
- Angle: The angle and number of turns are interdependent. If you edit the angle, the number of turns updates automatically and vice versa.
- Turns: The angle and number of turns are interdependent. If you edit the angle, the number of turns updates automatically and vice versa.
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Configure the Advanced options:
Tip: To modify the deformation zone, adjust Trim Plane 1 and 2.
Option Description Trim Plane 1 Select Trim Plane 1: Select a point to position Trim Plane 1. The deformation is applied between Trim Plane 1 and Trim Plane 2. Trim Plane 1 Offset Distance: Enter the offset distance between Trim Plane 1 and the origin.
Trim Plane 2 Select Trim Plane 2: Select a point to position Trim Plane 2. The deformation is applied between Trim Plane 1 and Trim Plane 2. Trim Plane 2 Offset Distance: Enter the offset distance between Trim Plane 2 and the origin.
Origin Select Origin: Select a point as the origin. Trim Plane 1 and Trim Plane 2 are offsets from the deformation’s origin. Adjust the origin to simultaneously move both trim planes. Euler Angles X
Enter the x-coordinate of the origin.
Y
Enter the y-coordinate of the origin.
Z
Enter the z-coordinate of the origin.
θx
Enter the global x rotation angle.
θy
Enter the global y rotation angle.
θz
Enter the global z rotation angle.
Reset Origin and Trim Planes Reset the origin and the trim planes to the default positions. Accuracy Modify the tolerance. The maximum value is 100%. Changing the Accuracy [%] may slow down the operation or cause it to fail. Smoothing Smooth the twist at the start and end points, where 100% corresponds to maximum smoothing. Changing this value may cause the twist to fail. Reapply Fillets Reapply the fillet operation. - Right-click and mouse through the check mark to exit, or double-right-click.
Bend
Bend one or more objects with respect to an axis.
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On the Geometry ribbon, select the Deform tool.
Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools. -
In the guide panel, select the Bend tab.
- Select one or more parts.
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Select a Bend Axis:
- X: Deform the parts with respect to the x-axis.
- Y: Deform the parts with respect to the y-axis.
- Z: Deform the parts with respect to the z-axis.
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Select a Bend Method:
- Radius: Enter the bend radius.
- Angle: Enter the bend angle.
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Configure the Advanced options:
Tip: To modify the deformation zone, adjust Trim Plane 1 and 2.
Option Description Trim Plane 1 Select Trim Plane 1: Select a point to position Trim Plane 1. The deformation is applied between Trim Plane 1 and Trim Plane 2. Trim Plane 1 Offset Distance: Enter the offset distance between Trim Plane 1 and the origin.
Trim Plane 2 Select Trim Plane 2: Select a point to position Trim Plane 2. The deformation is applied between Trim Plane 1 and Trim Plane 2. Trim Plane 2 Offset Distance: Enter the offset distance between Trim Plane 2 and the origin.
Origin Select Origin: Select a point as the origin. Trim Plane 1 and Trim Plane 2 are offsets from the deformation’s origin. Adjust the origin to simultaneously move both trim planes. Euler Angles X
Enter the x-coordinate of the origin.
Y
Enter the y-coordinate of the origin.
Z
Enter the z-coordinate of the origin.
θx
Enter the global x rotation angle.
θy
Enter the global y rotation angle.
θz
Enter the global z rotation angle.
Reset Origin and Trim Planes Reset the origin and the trim planes to the default positions. Accuracy Modify the tolerance. The maximum value is 100%. Changing the Accuracy [%] may slow down the operation or cause it to fail. Reapply Fillets Reapply the fillet operation. - Right-click and mouse through the check mark to exit, or double-right-click.
Taper
Make one or more objects progressively smaller toward one end.
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On the Geometry ribbon, select the Deform tool.
Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools. -
In the guide panel, select the Taper tab.
- Select one or more parts.
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Select a Taper Axis:
- X: Deform the parts with respect to the x-axis.
- Y: Deform the parts with respect to the y-axis.
- Z: Deform the parts with respect to the z-axis.
- Define the Taper Factor.
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Configure the Advanced options:
Tip: To modify the deformation zone, adjust Trim Plane 1 and 2.
Option Description Trim Plane 1 Select Trim Plane 1: Select a point to position Trim Plane 1. The deformation is applied between Trim Plane 1 and Trim Plane 2. Trim Plane 1 Offset Distance: Enter the offset distance between Trim Plane 1 and the origin.
Trim Plane 2 Select Trim Plane 2: Select a point to position Trim Plane 2. The deformation is applied between Trim Plane 1 and Trim Plane 2. Trim Plane 2 Offset Distance: Enter the offset distance between Trim Plane 2 and the origin.
Origin Select Origin: Select a point as the origin. Trim Plane 1 and Trim Plane 2 are offsets from the deformation’s origin. Adjust the origin to simultaneously move both trim planes. Euler Angles X
Enter the x-coordinate of the origin.
Y
Enter the y-coordinate of the origin.
Z
Enter the z-coordinate of the origin.
θx
Enter the global x rotation angle.
θy
Enter the global y rotation angle.
θz
Enter the global z rotation angle.
Reset Origin and Trim Planes Reset the origin and the trim planes to the default positions. Accuracy Modify the tolerance. The maximum value is 100%. Changing the Accuracy [%] may slow down the operation or cause it to fail. Reapply Fillets Reapply the fillet operation. - Right-click and mouse through the check mark to exit, or double-right-click.