Create Joint Hubs

Use the Joint Box tool to define junctions in your skeleton model.

1. Original model


  1. From the Skeleton ribbon, click the Joint Box tool.
    2.


  2. Select the node or elements around which to create a bounding box.
    Any elements found within the box are used for joint creation.
    3.


  3. Click on the ガイドバー to define options.
    Create joint box
    Use the box as a mechanism to select elements to generate the joint location and legs.
    Remove joint legs
    Create a joint without the corresponding legs.
    Mesh member joint
    Automatically create 1D mesh on the joint legs and apply the beam sections.
    Dimensions

    Controls the length, width, and weight of the bounding box.

    Use orientation and dimensions
    For repeated operations, the previous box attribute information can be used so that the box can be created the same repeatedly.
  4. Edit the box size in the following ways:
    • Click in the マイクロダイアログ to move the box globally.
    • Click in the マイクロダイアログ to update the box's dimensions. You can click a face and drag its arrow or entire a precise value.
    4.


  5. If the member joint is being meshed, set the parameters in the マイクロダイアログ drop-down.
    This automatically creates 1D mesh on the joint legs and applies the beamsections.
    5.


  6. オプション: Click the Exclude selector on the ガイドバー then pick entities to exclude from the joint if required.
  7. ガイドバーで、下記のオプションのいずれか1つをクリックします:
    • - 適用し、ツールを開いたままにする
    • - 適用し、ツールを閉じる
    • – 適用せずにツールを終了する

Assign Beam Sections to Member Joints

Use the Assign tool if a member joint is created without a beam section or the beam section needs to be changed.

  1. From the Skeleton ribbon, Joint Box tool group, click the Assign tool.
    6.


  2. Select the member joint(s).
  3. Select the beam section to assign.
  4. ガイドバーで、下記のオプションのいずれか1つをクリックします:
    • - 適用し、ツールを開いたままにする
    • - 適用し、ツールを閉じる
    • – 適用せずにツールを終了する